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fileformats:ghoul2 [2011/11/12 19:14]
mrwonko Added information I found out writing a blender importer.
fileformats:ghoul2 [2011/11/12 19:15] (current)
mrwonko menu level fix
Line 21: Line 21:
 Then the X+ axis is v0-v2, Y+ is v1-v2. In Raven models, the X Axis is the short side (leg) of the triangle, the Y axis the long one. Then the X+ axis is v0-v2, Y+ is v1-v2. In Raven models, the X Axis is the short side (leg) of the triangle, the Y axis the long one.
  
-===== GLA =====+====== GLA ======
  
-==== Compressed Bone Pool ====+===== Compressed Bone Pool =====
  
 Despite anything mdx_format.h might claim, the contents of the bone pool are not of type mdxaCompBone_t but mdxaCompQuatBone_t - probably because 14 bytes is a lot smaller than 24 bytes, especially when there's 80.000 of them like in _humanoid.gla. Despite anything mdx_format.h might claim, the contents of the bone pool are not of type mdxaCompBone_t but mdxaCompQuatBone_t - probably because 14 bytes is a lot smaller than 24 bytes, especially when there's 80.000 of them like in _humanoid.gla.
fileformats/ghoul2.txt · Last modified: 2011/11/12 19:15 by mrwonko
 
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