Your first map

  • author: Darth-Arth
  • revised by: Maddin
  • required skills: “GtkRadiant 1.5” tutorial
  • required tools: GtkRadiant 1.5

1. Changing the view

First change the view by pressing CTRL+TAB until your xyz-axis in the 2D view looks like this:

Alternatively you could go to “View → Orthographic → XY (Top)”

You are now in the top view.

2. Changing the grid-size

Change the grid-size to 32 units by pressing 6 or go to “Grid → Grid32”:

3. Selecting textures

To select textures, move your mouse to the texture-browser and double-click on one of the folders and select a texture on the right.

We need a special texture called “caulk”; everything which we don´t see ingame later must be textured with “caulk”.

So to select it scroll down in the texture browser and double-click on “system”.

Then click on the texture “caulk” (NOT “caulk_nonsolid”!), it should now be displayed with a red frame:

4. Your first brush!

It´s time to build something! Move your mouse cursor to the 2D view and create a brush by holding down the LMB and moving it around.

You can resize it by holding again the LMB near a face (not on the face!) of a brush and drag it in the direction you want it:

Play a bit around with it and get a feeling of how to manipulate the basic structure of a brush!

Make the brush now 1024x1024x512 (x y z) units big. You can display the size of the brush by pressing J.

To see more in the 2D view you can use your mouse wheel to zoom in and out.

You can move around in the 2D view by holding down RMB and moving your mouse.

Don´t forget to change the view with CTRL+TAB to control whether the brush has the correct size.

5. Making a room out of a brush

Still having the brush selected (the brush is red) click on “Hollow” and we get this:

6. Moving around in the 3D view

You can move around in the 3D view by just clicking the RMB and moving with the arrow-keys on your keyboard. Exit the movement by just clicking again the RMB.

Look at your room and admire it! ;-)

7. Moving brushes

Select a brush by holding down SHIFT and clicking on the object (/brush) in the 3D view.

You can now move it by just dragging it with the LMB in the 2D view.

If you want to deselect brushes then press ESC on your keyboard.

Move every brush (6 in total) one grid unit (means 32 world units) so that it finally looks like this:

from the top:

and from the side:

Deselect everything by pressing ESC again.

8. Texturing

Now we want to texture the room that it looks better.

So hold down CTRL+SHIFT and click in the 3D view on the inner surfaces of the walls. The selected surfaces should now be red.

The next step is to choose a texture from the texture-browser. I picked a nice wall texture from the kejim-folder (“kejim → wallpanel11”):

Press ESC to deselect everything and do the same with the floor (I used “kejim → metal”) and the ceiling (e.g. “kejim → floor02”).

9. The player spawnpoint

To specify where we want to start in the game we have to place a spawnpoint. To do so right-click in the 2D view and select “info → info_player_start”.

Move the spawnpoint to the right position, so above the floor and in the room. Do not place it outside of the room or you will get an error message when trying to play the map.

10. Compiling and playing the map

The final step is to compile the map.

But before compiling we have to save our map. Press CTRL+S and enter “firstmap” as name.

The reason why the map-file (which we are working on the whole time) has to be compiled is that the game can´t “read” it.

Compiled maps are bsp-files which is only useful for the game.

Go to “Build → Q3Map2: (single) BSP -meta” to start the compile.

When it is finished (there should be a message “Connection closed.”) start the game and open the console by pressing SHIFT + ^ .

Type “map firstmap” in and hit ENTER.

Congratulations!! You have built your first map! :-D

Download the map: firstmap.rar

tutorials/firstmap.txt · Last modified: 2011/10/11 16:26 by Maddin
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