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tutorials:shaders1_data:shaders1 [2011/11/14 20:43]
Pande
tutorials:shaders1_data:shaders1 [2012/04/30 10:33] (current)
mrwonko [What are shaders ?] Translation/Typo
Line 22: Line 22:
 In Jedi Knight 2/3 the shaders are stored in <fc #FFFF00>"GameDate/base/shaders"</fc> folder. In Jedi Knight 2/3 the shaders are stored in <fc #FFFF00>"GameDate/base/shaders"</fc> folder.
  
-The shader script contains a collection of renderings commands, which are grouped by "<fc #FFFF00>{</fc>" und "<fc #FFFF00>}</fc>" signs.+The shader script contains a collection of renderings commands, which are grouped by "<fc #FFFF00>{</fc>" and "<fc #FFFF00>}</fc>" signs.
  
 You need at least one textue as basis for the shader.  You need at least one textue as basis for the shader. 
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 ===== Syntax and formatting example for a lava-shader: ===== ===== Syntax and formatting example for a lava-shader: =====
  
-^ Shader-Bestandteil                        Beschreibung                  ^+^ Shader code                              Explanation: ^
 | textures/mylava/lava_new              | name of the Shaders (it is not necessary to have a texture with this name)| | textures/mylava/lava_new              | name of the Shaders (it is not necessary to have a texture with this name)|
 | {                                      | shader - opening parenthesis | | {                                      | shader - opening parenthesis |
tutorials/shaders1_data/shaders1.1321299815.txt.gz · Last modified: 2011/11/14 20:43 by Pande
 
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